WebGLUniformLocation : Object
WebGLUniformLocation
tracks the location of a shader's uniform. Uniforms are inputs into the shader program that are constant for each vertex or fragment. WebGLUniformLocation
s are retrieved with getUniformLocation()
. Use uniform1f()
, uniform1fv()
, uniform1iv()
, uniform2f()
, uniform2fv()
, uniform2iv()
, uniform3f()
, uniform3fv()
, uniform3iv()
, uniform4f()
, uniform4fv()
, uniform4iv()
, uniformMatrix3fv()
, and uniformMatrix4fv()
to set the value of the uniform. Use getUniform()
to get the value stored in the uniform.Copyright © JavaScripture Contributors