JavaScripture
Contribute via GitHub Feedback

WebGLUniformLocation : Object

WebGLUniformLocation tracks the location of a shader's uniform. Uniforms are inputs into the shader program that are constant for each vertex or fragment. WebGLUniformLocations are retrieved with getUniformLocation(). Use uniform1f(), uniform1fv(), uniform1iv(), uniform2f(), uniform2fv(), uniform2iv(), uniform3f(), uniform3fv(), uniform3iv(), uniform4f(), uniform4fv(), uniform4iv(), uniformMatrix3fv(), and uniformMatrix4fv() to set the value of the uniform. Use getUniform() to get the value stored in the uniform.